Here I Go Again

Well, my playing of other games has been soundly pushed aside by Mists of Pandaria. I don’t want this to turn into a WoW blog so I won’t say much more about it here.

I’m looking forward to the upcoming release of XCOM: Enemy Unknown, maybe that will pull me away long enough to have something to write about!

Oh, sphincters!

Oops.  Forgot to update yesterday.  Got caught up assembling a new computer for a friend.  Moving on!

Managed to finish FTL on “easy”, moving it to the “finished” pile, though it’s nowhere near complete.  Lots of fun.  Winning weapons loadout on my ship was 2x Burst Laser II and 2x Pike Beam, for those who might be curious.

Been playing a fair bit of Borderlands 2, but all that is probably going by the wayside as Mists of Pandaria comes out today.  I expect I’ll be lost to it for some time…  For those who have played the first Borderlands this is more of the same, but prettier and a little more streamlined.  If you found yourself getting tired of the first there is not much more new here.  If you loved the first from start to finish, well then Borderlands 2 is definitely worth your time.

On a Wing and a Prayer

Been playing some FTL: Faster Than Light the past few days.  Didn’t want to sink into anything more lengthy before Borderlands 2 unlocks.

FTL is a brutally difficult realtime boardgame/roguelike spaceship simulator.  If that sounds intriguing to you at all then I recommend checking it out.  If you’re still unsure just look at the above screenshot.  You can glean from its pixels a great deal of what you’re getting into with this game.  I warn you, you will die.  A lot.  Of course, if you know what “roguelike” means you probably could already guess that.

Finished: Fall of Cybertron

G1 Optimus

Well, there you have it. The Autobots and Decepticons are now on their way to Earth to participate in the abominations that are the Micheal Bay Transformers movies. There are supposedly 65 million years or so in between Fall of Cybertron and when they arrive on Earth though, so maybe they can squeeze some more actual quality out of this particular canon.

I was surprised to discover that “The Touch” was the end credits music. I didn’t know that when I made my music video, but that just makes it all the more suitable. 😀

The game is excellent, go play it.

Light Our Darkest Hour

Well, another week has come and I’m better than halfway through Transformers: Fall of Cybertron.  If you’re a transformers fan at all you owe it to yourself to check out both this and the previous instalment.  From a game quality point of view both games had everything stacked against them — a franchise tie-in, part of the “Bayformers” canon, and published by Activision — but against all odds they have both ended up being fantastic games for any long-time Transformers fan.

I should have this one finished in fairly short order.  In the meantime, I offer you the following.  I hope you enjoy it!

Till all are one.

…The Abyss Gazed Back

They Bleed PixelsI will admit that I have some trouble staying focused on a goal, as evidenced by the huge number of games I’ve never finished. While I’m still playing Darksiders 2 I’ve been distracted by a few things, most notably D&D and WoW’s 5.04 patch.  Not to say that I’ve made no progress at all, but it’s been slowed considerably.  Hopefully I’ll have it finished this week.

In the meantime… another distraction!  I picked up They Bleed Pixels when it came out as the game appealed to me on couple of levels.  I’m a sucker for smoothly animated pixel art, and the whole unforgiving platformer idea.  They Bleed Pixels is a fun example of both.  A somewhat dark platformer with a theme based on Lovecraftian horror.  No idea how long this one is, but hopefully it will be finished soonish.  With any luck I’ll have both this and Darksiders done this week, and will move on to Fall of Cybertron.

Next Monday, a video!

Retrospective: Darksiders

Another week has come and gone, and I have not yet finished Darksiders 2.  I have made progress, and have just arrived in Lostlight, but the end of the game is still not in evidence.  Perhaps after I shake up all these angels a little bit…

So that brings me to this week’s post.  In lieu of a new game finished, I will talk a little about a game I have finished in the past.  The first Darksiders seems suitable, given the circumstances.

I don’t really know what I expected from the game when I first started playing it, but it became apparent pretty quickly that I was playing some kind of God of War/Legend of Zelda hybrid.  Fast paced, flashy, visceral combat… dungeons connected by an overworld map, each with a new piece of equipment and a boss that — shock and awe — required the use of the item I just found to defeat.

Now, I’m not knocking it.  Darksiders was fun, and I recommend it to just about anyone. You can do much worse than Darksiders if you’ve got a few hours to kill.

As for the story, I found it an interesting spin on the whole apocalypse mythology, with War charging from on high only to find that the apocalypse wasn’t really happening, and being punished for that transgression. Doubly interesting is that Darksiders 2 is neither a sequel nor a prequel, occuring entirely within a subset of the first game’s timeline (…an inquel, perhaps?)

Check it out.

Because I Could Not Stop For Death

Golem!I had originally planned to play something older in my backlog before I started in on a new game, but the allure of Darksiders 2 was just too strong. Like PROTOTYPE before it this is another series where I played and enjoyed the first game a great deal. If you’re looking for a new Zelda game to play you can certainly do worse than Darksiders. 😉

So far so good, I’ve completed what seems to be the first set of dungeons and have moved on to another realm with a whole new series of tasks for Death to accomplish. So far I’d say that it’s not quite as good as the first game, but still quite enjoyable.

It’s remarkable how attached you can get to a lifeless stone golem in a video game. I felt really bad about having to crush one to complete a puzzle after animating it in one of the dungeons. Behold his stern countenance, and weep for his loss! 🙁

Finished: PROTOTYPE 2

Progress!  That’s two down, several hundred to go!

PROTOTYPE 2 — and PROTOTYPE before it — was a hoot.  I highly recommend the game to anyone who enjoys open world over the top action.  Radical Entertainment (sadly now a pale shadow of its former self and no longer developing games) does an excellent job in the later stages of both games of making you feel powerful. Uppercutting helicopters powerful.

The only question now is… what next?