Retrospective: Darksiders

Another week has come and gone, and I have not yet finished Darksiders 2.  I have made progress, and have just arrived in Lostlight, but the end of the game is still not in evidence.  Perhaps after I shake up all these angels a little bit…

So that brings me to this week’s post.  In lieu of a new game finished, I will talk a little about a game I have finished in the past.  The first Darksiders seems suitable, given the circumstances.

I don’t really know what I expected from the game when I first started playing it, but it became apparent pretty quickly that I was playing some kind of God of War/Legend of Zelda hybrid.  Fast paced, flashy, visceral combat… dungeons connected by an overworld map, each with a new piece of equipment and a boss that — shock and awe — required the use of the item I just found to defeat.

Now, I’m not knocking it.  Darksiders was fun, and I recommend it to just about anyone. You can do much worse than Darksiders if you’ve got a few hours to kill.

As for the story, I found it an interesting spin on the whole apocalypse mythology, with War charging from on high only to find that the apocalypse wasn’t really happening, and being punished for that transgression. Doubly interesting is that Darksiders 2 is neither a sequel nor a prequel, occuring entirely within a subset of the first game’s timeline (…an inquel, perhaps?)

Check it out.

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