Twenty-ecksty-ecks is a “roguelite” game in the style of Megaman X. I originally backed it on Kickstarter quite some time ago (and under a different name) with fairly high hopes that it would turn out well and I was not disappointed.
Ok, it’s been a while. Yes, this game doesn’t strictly belong here because it’s not on Steam. It was a very interesting experience though, so I wanted to say something about it.
The Unfinished Swan starts in a featureless white space, in which you have one ability: throwing a ball of black paint. It is the first, and possibly the most striking, of several different “throw stuff to explore your environment” mechanics that the game uses, and it’s every bit as interesting as it sounds. I would give this game a strong recommendation to anyone who appreciates a different sort of exploration, a striking visual aesthetic, or a beautiful classical/synth soundtrack. My only real criticism would be a fairly small length:price ratio. Fifteen dollars isn’t very expensive, but then 2-3 hours isn’t very long. Your mileage may vary.
As an aside, I first heard about this game through a “Games you might not have tried” segment on Extra Credits. If you’re interested in the gaming industry and would like a developer/designer perspective, I suggest checking them out.
Absolutely fantastic, from start to finish. The visuals and atmosphere breathtaking, I found myself just standing around at the beginning listening to Will The Circle Be Unbroken for a while before moving on.
I have to say though, aside from being massive racists (not entirely unexpected in 1912) I found the people of Columbia fairly likable, and felt pretty bad about how probably most all of them had their lives ruined at some point in this game.*
Elizabeth not being a massive liability was a nice change from other games that pair you with an AI companion that you are ostensibly protecting. If anything having her around makes things substantially easier, what with all the ammo, health, and salts she keeps finding.
My only complaint is the same tried and true complaint for any excellent game. I just wish there was more.
*Spoiler-ish: Though given how the game ended, I suppose the argument could be made that none of them were ever there in the first place.
It is done, Alduin is defeated and Tamriel is safe. Ish. Sort of. If you don’t worry about all the side quests and DLC I didn’t do.
It was fun, I enjoyed it. With a few mods installed the game looked fantastic. I don’t really have a lot to say about Skyrim that hasn’t already been said though, so I’ll leave it at that.
Also, I finished Bulletstorm. Turns out when I last played it I had stopped about 30 minutes from the end. So there’s that.
While I was away I was gifted Sleeping Dogs and quite enjoyed my time with it. It was like GTA, but without all the silly adolescent pandering and with a much much better combat system.
One thing this game did a great job of was in making you attached to characters. Characters that you only just met become important to you very quickly, and it just becomes that much more poignant when Bad Things™ happen to them.
If you’re a fan of GTA you owe it to yourself to try out this much improved take on the formula. If you’re not, but like the idea of the setting or the whole Hong Kong cop/Triad member story, I recommend it doubly so.
…there’s this one off-ramp on the high way though where the geometry of the guard raid can catch your car and bring it instantly to a stop. I was propelled through my windshield on at least three occasions when I got snagged by it. Be warned.
…on Normal, non-ironman. Which hardly counts, but I’m still posting it here and striking it from the list!
I look forward to the crushing difficulty of the higher levels on ironman. I can’t stress enough how good this game is if you’re a fan of turn-based tactical games.
Next game will be something older, in the interest of actually making progress, I promise!
Well, there you have it. The Autobots and Decepticons are now on their way to Earth to participate in the abominations that are the Micheal Bay Transformers movies. There are supposedly 65 million years or so in between Fall of Cybertron and when they arrive on Earth though, so maybe they can squeeze some more actual quality out of this particular canon.
I was surprised to discover that “The Touch” was the end credits music. I didn’t know that when I made my music video, but that just makes it all the more suitable. 😀
The game is excellent, go play it.
Progress! That’s two down, several hundred to go!
PROTOTYPE 2 — and PROTOTYPE before it — was a hoot. I highly recommend the game to anyone who enjoys open world over the top action. Radical Entertainment (sadly now a pale shadow of its former self and no longer developing games) does an excellent job in the later stages of both games of making you feel powerful. Uppercutting helicopters powerful.
The only question now is… what next?
Just wrapped up the single player campaign in Sniper Elite V2. Nowhere near “complete”, as there are a great deal of unfound nazi gold bars and unbroken bottles. Nevertheless, it is done and I can move on!
Any suggestions for my next game? I’m thinking Prototype 2 as it’s new and I enjoyed the first quite a bit.
Yes, I have decided that finishing a game is worth an unscheduled update.
(I will likely continue to mess around with SEV2, especially considering I now have someone to play multiplayer with! :D)